Marshall McLuhan predicted in 1964 the global village; one world interconnected by an electronic nervous system.
Today, people are connected to this electronic global village through their smart phones, chat rooms, social media, and 3D VR gaming systems. And, 5G technology has brought us to the precipice of the Internet of Things where everything is connected together in the 21 Century iteration of the global village – the Metaverse.
I’ve been seeing more in the media and elsewhere concerning what’s called the Metaverse and it’s use of virtual reality. For example, it’s a big topic covered by Davos and the World Economic Forum – you know, those folks who want a great reset. In fact, all the same players in the transhumanism agenda are promoting this Fourth Industrial Revolution technology.
I was curious about the technology
Being a person who is fascinated in technology and the latest gadgets, I recently purchased an Oculus Quest 2 VR headset. It was a difficult decision though; because of it’s ownership pedigree: Facebook (now Meta) product run by Mark Zukerberg. This kid has grown from his college dorm room to one of the most powerful and influential people in the world. And now, he’s promoting the Metaverse. Mostly games right now, they have much bigger plans for the future.
Similar VR headsets have been around a while and costing much more. It seems we are witnessing now a growth in popularity and the prices have been coming down. I suspect we will soon see an explosion in advertising and selling this technology to the masses.
The metaverse is still new and developing before us. Developers are pouring into the space and creating what will become the future metaverse. The WEF says it could be the next evolution of the internet. What will it become? I don’t know… but it’s being built now.
Some of what I’ve found interesting in VR
This genre of virtual reality seems pretty interesting and has some value in my opinion. You can virtually experience almost any major city in the world and many otherwise adventurous locations. It seems a pretty good way to get introduced to a destination you might want to personally visit. You get the opportunity to visualize a destination in more realistic terms than you get from the slick Hollywood travelogues. You can even go into space and fly on the International Space Station. It’s amazing to get that 360 degree view onboard as you look around.
This application seems pretty useful. According to the Zillow Group Consumer Housing Trends Report 2018, 79% of buyers shop for homes online, and about one-third of buyers say virtual tours or videos are extremely or very important to their home shopping. Some of the immersive 360 tours I’ve seen are pretty impressive and far better than traditional photographs or video. I suspect we’ll soon see more and more real estate agents showing their properties with 360-degree virtual tours.
Virtual meetings and chat rooms
Apart from the disruptive behavior by some kids and those using foul language, it’s been difficult finding people of “like-mind” to chat with. The conversations I’ve been able to strike up with a few people tend to be pretty shallow… a lot of small talk. On the other hand, I have met a few people in these social gathering places where the conversation may lead to a deeper relationship. Generally, there doesn’t seem to be many virtual meeting places for Christians however, besides some of the live events for Sunday church services. There are plenty of places to gather if you’re in to some not so Christian ideas.
I’m not a big gamer, but there are a few things I enjoy. Flying for example. There are a few flight simulators that incorporate first-person shooter (FPS). There’s just something that trips my trigger about flying a WWI fighter plane with the mission of destroying enemy planes and ground targets. For flying enthusiasts, there seem to be some pretty impressive flight simulators. I’ve heard some pilots actually use these for their flight training… they’re that good.
Some things I’m not too impressed with VR
To begin, I’ve not really explored that much material that’s labeled educational. What I have seen, while having some interesting graphics, is pretty shallow and not allowing deeper learning. Much of the educational nature content is heavily influenced by evolution theory. Environmental pressures and COP26 goals (from the 2021 United Nations Climate Change Conference) will drive the digitalizing of education streams, where feasible and affordable, inside and outside the classroom, reducing the reliance on textbooks, notebooks and pencils as learning tools.
Given the role of education in creating a solid economy, you can be sure that change is imminent and will come faster over the next decade. The evolution of educational technology going forward will necessarily address experiential learning. I believe educational technology is at a turning point for leaders, educators, and regulators to make investments in future generations and ride the wave of change.
VR supports more powerful visualization, improves educational interaction, enhances collaboration, strengthens students’ practical understanding, and delivers globally. That global aspect of VR and the Metaverse should be concerning. While I can recognize the benefit of delivering education on a global scale (students in Africa can have access to the same material as U.S. students, for example) there is also the inherent loss of local control of education. Who decides what our children learn? We have already witnessed the deterioration of public education controlled by a Marxist teachers union. How can a more centralized controlled educational system by un-Godly globalists be a good thing?
I’m sure this is just one of those technological challenges that will improve rapidly in the near future. Part of the issue is the current display hardware – the headsets of today simply can’t display more than a certain number of pixels, limiting the fidelity of any image they’re displaying. The resolution of todays VR headsets make some of the graphics pretty blurry and grainy. Much of the visual content is cartoonish and not life-like at all. There are some apps that are better than others and I’m sure we’ll see advancements in graphics as computers become more powerful and more people create content that’s photo-realistic. Thanks to photogrammetry as well as high-resolution 3D scans, it is now possible to create digital reconstructions of phenomena that look almost like the real thing.
While I mentioned above what I liked about gaming in VR, for the most part the games are too arcade for me. Lots of flashing lights, sounds, and fast action. I believe gaming is probably what mostly drives current VR development with the younger crowd and is what is behind it’s global adoption.
Deciphering the Metaverse
McLuhan also said, “the medium is the message”, which means that the qualities of a medium have as much effect as the information it transmits. Today, the medium is digital. Like it or not, the technological frontier has led us into the digital age with virtual reality becoming more commonplace.
The World Economic Forum writes, “The idea is that “extended reality” – the combination of augmented, virtual and mixed reality – will become a key medium for social and business engagement.”
I suspect one powerful negative for VR is much the same problem as the rest of digital and social media…
It is curated by some sketchy actors motivated by profit or other NWO agenda. While I have yet to find any direct evidence, I’m sure it’s likely highly censored by those powers that shouldn’t be. Some of it’s biggest players like Meta (Facebook), Google, and Microsoft have demonstrated their desire to control the flow of information. They have demonstrated their willingness to block information they don’t want you to see. They are actively doing it now in our Internet experience.
Another part of the Metaverse is, like other wearable technologies, it has the capability to surveil and track you with greater capacity than ever before. When you’re in VR, everything you do, everything you watch, everything you say, is being captured and analyzed by the technocrats that own and control the metaverse.
Does VR also have the capability to change attitudes? At least two agenda’s I’ve identified by the numerous promotions of “venues” and events is… (1) the green agenda, and (2) the homosexual agenda. I’m still investigating whether VR might be a change agent in attitudes and/or it’s mind control capability. Don’t know the answers, but I suspect it does affect attitudes and is being used to mold society in to it’s satanic image.
Is Virtual Reality Bad For Your Brain?
At the end of the day, there’s no escaping the fact that technology has transformed our lives and will continue to do so in the future.
Today, we have digital technologies appearing all around us: cyrptocurrency, the Internet of Things, wearables, Quantum computing, blockchain, and web 3.0. Virtual reality is part of this evolution and will become more commonplace. I believe it is worth investigating and knowing something about if I don’t want to be left in the dust. I remember being a late adopter of cell phones and digital photography; negatively impacting my home based businesses.
Technology is not necessarily a bad thing. Sure, there are those who will use it for their nefarious reasons, but it can also be used for good. We can use technology for the good it can produce.
Personally, I like technology and the benefits it brings to my life. At the same time, I have to keep it in perspective and not allow it to become all-encompassing. This IS after all, one of the transformative technologies of the technocrats and the new world order.
I would love to hear your thoughts about the metaverse and virtual reality. What do you know about it? What’s good about it? What’s bad? How might these technologies impact your life? or the life of your children?
Please leave your thoughts in the comments below…